![]() ![]() ![]() "What happened to us is the result of people forgetting their humanity for the sake of participating in video game drama," Wasser writes. ![]() Wasser continued by drawing a distinct line between the patrons of Ooblets and those who entered their community just to stir up anger. Maybe these folks don’t know what Patreon is and think it’s the same thing as Kickstarter, or maybe they’re just trying to cover their undue entitlement in the trappings of concern on behalf of patrons." We’ve been getting nonstop questions about whether patrons will still get Steam keys or not, despite none of our Patreon tiers offering the game at all. "At the same time, our detractors were using the fact that we had a Patreon as a core argument for how we were supposedly double-crossing people. Our announcement went to them first with a message about what it would mean for patrons (namely that we were no longer financially dependent on their support and wanted them to be aware so they could feel free to cancel or lower their pledges) and asking what they thought we should do with the Patreon in general, given all that. We definitely owe them in relation to all they’ve done for us and what we’ve promised them, and we try really hard to honor all of that. We have a relationship with patrons that has expectations laid out up front. "I’ve never made any statements that were unappreciative of them at all, and mischaracterizations of my messages are not very convincing. "We absolutely appreciate the support of fans and especially all our Patreon supporters, who we’ve been in communication with throughout all of this," Wasser writes. Wasser again refuted the notion that his tone during conversations around the announcement was disrespectful. Developer Ben Wasser writes that the messages in the blog are a selection of just what was sent directly to him and fellow developer and wife Rebecca Cordingley, and that the pair did not monitor other social platforms like Reddit or 4chan. The messages displayed in the blog post show an extreme level of antisemitism, threats of physical and sexual violence, and other various slurs. The blog also addresses the impact the vitriol has had on the studio's two sole members. It's all worth it because in the end, if PC gamers want to play one of the exclusives, they'll have to use the Epic Games Store.Ooblets developer Glumberland has posted a lengthy blog detailing the various messages the studio has received following their decision to sign an exclusivity deal with Epic. That seems to acknowledge that, not only is Epic aware this practice is a bad look, but that the company is willing to simply cover the short-term costs associated with it. In the case of the latter, Epic Games has even offered to pay developers for any pre-orders they lose because of making the switch to its storefront. RELATED: Fortnite: Everything You Need to Know About Season X ![]() The types of games that take this deal vary wildly between triple-A publishers and independent developers, and from big releases like Borderlands 3 and ports like Detroit: Become Human to small games like Super Meat Boy Forever and crowd-funded releases like Shenmue III. This exclusivity sometimes lasts for six months, but oftentimes lasts for a year. With the Epic Games Store lacking so many features, why are publishers, big and small, putting their games on an inferior product? You know, besides money. ![]()
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